Construct a Device
Daniel May led an exercise which was to first look at what we thought we would need were we to design a "regular" computer:
- programming
- USB
- protocol
- screen
- CPU
- user interface
- keyboard/input devices
- RAM
- branding
- IR
- IP connection
- load (code)
- voice recognition
- save
- preloaded with software
- single use
- sound device
- wireless
- software
- von Neumann architecture
- browser and http://
- back-up
- 3-d games and video hardware
- force feedback
- CD/DVD/VCD
- file formats (mp3, etc)
- compatibility
- O/S
- password
- on and off switch
- UPS
- power
- instruction set
- GPS
- expansion slots
- acronyms (TLAs, ETLAs)
- word processing
- floppy disk
- drawing tablet
- printer
- scanner
- output devices
- security
- public key
- mass storage
And if we were making a portable (pervasive?) device that would help us do what we want to do we would have the following: